Game modes · Mini game · unrated
Tic-Tac-Toe
The game everybody knows, played with darts. Nine cells, two sides, and every cell is a target on the board. Get three in a row before your opponent does.
- Two players or two teams, a bot, or a friend online
- Four levels, from numbers to 180
- 1 to 3 moves per visit
- Unrated: just for fun
- D16Dart 1
- –Dart 2
- –Dart 3
The rules
How a game works
Two sides play against each other: throws first, second (unless the bull-off or chance decides otherwise). They take turns, one visit each.
- Hit a cell to take itEvery cell names a target on the board: a number, a double, a triple, the bull. The first dart of your visit that hits a free cell puts your mark on it.
- Three darts, three triesYou have one move per visit, and your three darts are three tries to make it. Once the move is made, the visit is over and the other darts stay in your hand.
- Or take it with your scoreSome cells ask for points instead, such as “75+”. If none of your darts took a cell, the total of your three darts can take one of those after the third dart.
- Three in a row winsAcross, down or diagonal: three marks in a line win the leg. If all nine cells are taken without a row, a new grid is dealt and the game goes on.
The grid
What’s in a cell
The big text says what takes the cell, the small line underneath says exactly how. A score cell always says “points”.
- 14S · D · TA numberAny hit on the 14 takes it: single, double or triple.
- D16DoubleA doubleOnly the double ring of the 16.
- T19TripleA tripleOnly the triple ring of the 19.
- Bull25 · 50The bullThe 25 or the bullseye. Sits in the middle on Easy and Medium.
- Bull50 onlyThe bullseyeOnly the 50 counts. The middle cell on Hard.
- 75+pointsA visit scoreThe three darts of your visit make at least 75 points together. Counted after the third dart.
- 180pointsThe maximumThe middle cell on Extreme: three treble 20s.
Which score cell do you get? Your total may be enough for more than one. Sridu then picks for you, the way a good player would: the one that completes your row, else the one that blocks your opponent’s row, else the middle, else the highest.
Setting · Difficulty
Four levels, one for everybody
The level decides what the nine cells are made of. Every leg gets a freshly dealt grid, so no two games look the same, but the mix below always holds.
Easy
14S · D · T36+points9S · D · T20S · D · TBull25 · 505S · D · T17S · D · T29+points3S · D · T- 6 numbers
- 2 visits of 26–45
- Bull in the middle
Medium
11S · D · TD16Double62+pointsT19TripleBull25 · 508S · D · T75+points18S · D · TD5Double- 3 numbers, 2 doubles, 1 triple
- 2 visits of 50–80
- Bull in the middle
Hard
D20DoubleT17Triple95+pointsT12TripleBull50 onlyD8Double110+pointsD3DoubleT6Triple- 3 doubles, 3 triples
- 2 visits of 85–120
- Bullseye (50 only) in the middle
Extreme
T20Triple120+pointsD12Double105+points180pointsT15TripleD7DoubleT3Triple138+points- 2 doubles, 3 triples
- 3 visits of 100–140
- 180 in the middle
- Easybelow 45
- Medium45–70
- Hard70 and up
Setting · Hits per visit
How many cells per visit
How many cells one visit may take: 1, 2 or 3. The same three darts (D16, T19, 18) on the Medium grid:
- 1move per visit
- D16Dart 1
- –Dart 2
- –Dart 3
11S · D · TD16Double62+pointsT19TripleBull25 · 508S · D · T75+points18S · D · TD5DoubleThe classic. The first hit takes its cell and the visit is over.
- 2moves per visit
- D16Dart 1
- T19Dart 2
- –Dart 3
11S · D · TD16Double62+pointsT19TripleBull25 · 508S · D · T75+points18S · D · TD5DoubleTwo cells per visit. You can build a threat and finish it in one go.
- 3moves per visit
- D16Dart 1
- T19Dart 2
- 18Dart 3
11S · D · TD16Double62+pointsT19TripleBull25 · 508S · D · T75+points18S · D · TD5DoubleEvery dart can take a cell. Fast, wild, and a strong visit can win outright.
A score cell counts as one of the moves, too: with moves to spare after the third dart, your total can still take one.
In the game
What the screen tells you
The grid sits next to the scoreboard, and the dartboard shows you where to aim. Five states to know:
- Free cells11S · D · TD16Double62+pointsT19TripleBull25 · 508S · D · T75+points18S · D · TD5Double
Big: what takes the cell. Small underneath: exactly how. Every free field also lights up on the dartboard.
- Taken11S · D · TD16Double62+pointsT19TripleBull25 · 508S · D · T75+points18S · D · TD5Double
The mark sits on the cell, its label fades. The newest mark pops in, comes up big on the dartboard for a moment, and the lamp of its field goes out.
- Visit complete11S · D · TD16Double62+pointsT19TripleBull25 · 508S · D · T75+points18S · D · TD5Double
- 11Dart 1
- T20Dart 2
- –Dart 3
Your moves are used up, so the visit is closed, and the board says so right away: it dims, its rim turns violet and a crossed-out dart appears. Pull the darts; one thrown anyway doesn’t count.
- Three in a row11S · D · TD16Double62+pointsT19TripleBull25 · 508S · D · T75+points18S · D · TD5Double
The row lights up green and the leg is won. The next leg starts on a fresh grid, and the other side throws first.
- Draw: a new grid11S · D · TD16Double62+pointsT19TripleBull25 · 508S · D · T75+points18S · D · TD5Double
All nine cells taken and no row: a new grid is dealt on the spot, and the game simply goes on with the next player.
- Lamps on the board: every free cell that is a field on the board lights up there. Taken cells go dark, so a glance at the board shows you what is still open. Score cells don’t light up, because they are about points, not a field.
- Whose turn: the big or next to the grid. The scoreboard shows how many cells each side holds and how many darts it has thrown.
- Entering darts by hand: tap the field. With a mouse it lights up with its name before you click; outside the doubles it says 0 for a miss.
- A wrong dart? Tap its chip and correct it, just like in any other game. The grid follows: a cell taken by mistake becomes free again.
- A break? Pause works in Tic-Tac-Toe too. Online, both boards have to agree.
Setup
Start a game
Open Mini games in the game setup and pick Tic-Tac-Toe. Everything else is set just like a match, including an online opponent.
- PlayersExactly two sides: two players, a bot of your own strength, or an online opponent who throws at their own board. From three players on it is two teams: the switch turns on by itself, the list is split alternately, and a click on the letter next to a player moves them to the other team. Players at this board and online can play in the same team.
- Uneven teamsTwo against one? Choose how turns go. With every side equally often, the lone player throws every visit of their side. With every player equally often, everybody throws once per round, so the bigger team gets more visits.
- DifficultyAuto, Easy, Medium, Hard or Extreme. See the four levels.
- Hits per visit1, 2 or 3. See moves per visit.
- LegsOne leg, first to 2, first to 3, or more. Every leg is played on a new grid. There are no sets in mini games.
- Who throws firstThe top of the list, a bull-off or random. From the second leg on, the other side starts.
- UnratedTic-Tac-Toe doesn’t touch your average, your statistics or the leaderboards. Sridu only keeps count of your wins.
Tips
How to win more often
- Take the middle. It sits in four rows, more than any other cell. On Easy and Medium it is the bull, and the 25 is enough.
- Every visit counts twice. Aim for a field, and if you miss, your total may still take a score cell. A big visit is never wasted.
- Watch the other side. Two marks in a row? Block the third cell before you build your own.
- Playing against a bot of your strength? Try 2 or 3 moves per visit: it rewards attacking and makes comebacks possible.
- Two against one: with every side equally often the lone player carries a full share of the visits. That is a fair handicap for the strongest player in the room.
- Great practice in disguise: doubles, triples and scoring, all under pressure and without it counting against your average.
Game modes
More ways to play
Ready for a game?
Open the app, go to Mini games and challenge a friend at your board or online, or a bot of your strength.