Game modes · Training · 1 to 6 players · teams

Radar

In Radar darts, three contacts light up on the board at once. Hit one while it is fresh and it pays up to 24 points. Every dart you throw ages the other two until they fade and new ones come up. It is a quick scoring game that teaches you to read the board and switch targets.

  • Three contacts at once, drawn from whole numbers, doubles, trebles and the bull
  • A hit scores the field’s value times the darts the contact has left
  • The board lights up your contacts and shows how many darts each has left
  • Callouts for a direct hit, a clean sweep, streaks and a new streak record
  • Plays classic by default. Variants: numbers only, fields only, slow or fast contacts, one shared radar
Radar · 10 rounds Visit: +42
  1. Ben71
  2. Anna104
Round 4/10 · Points104Anna

Visit+42

  1. T11+24
  2. 8D8 needed
  3. D16+18

Direct hit+24
Anna · Hit rate 58%Streak record 733 ahead
  1. Number19S4D8T124 darts to go
  2. Number7S6D12T186 darts to go
  3. BullBull251250246 darts to go
  1. 118
  2. 230
  3. 314
  4. 442
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
Round 4 of 10 as the app shows it. Anna is 9 behind Ben and has a fresh T11 on her radar. Her first dart hits it for 4 × 6 = 24, a direct hit. Her second goes at the D8, which is on its last dart, but lands in the single. The chip says “D8 needed” and the contact fades out. A fresh D16 takes its place, and her third dart hits it for 18. The panel shows her three contacts, what each is worth now, and her rounds.

The rules

How a game of Radar darts works

Each player has their own radar, and the contacts come up in the same order for everybody. On a tie, more hits wins, then the longer streak.

  1. Watch your radarThree contacts are always lit on the board. Each is a whole number, a double, a treble or the bull, and it starts with 6 darts to live.
  2. Hit them freshA hit scores what the field is worth on that contact times the darts it has left, so a fresh treble brings 4 × 6 = 24. A new contact then takes its place.
  3. Mind the clockEvery dart you throw takes one dart off each of the other contacts, hit or miss. Leave a contact alone and it fades out after its last dart. Then a new one comes up.
  4. Score over 10 roundsThree darts a round, 10 rounds by default. After the last round the highest total wins.

In the game

See what each contact is worth right now

Radar is about picking the right contact before it fades. This is what the app shows you to make that call:

  • Your contacts on the board: the rest of the board goes dark and a radar sweep circles it. The board only shows what to hit: the lit fields and the number in bold in the number ring. A bar beside the number shows how many darts the contact has left. It runs down with every dart and turns from green to orange to red, and the number turns with it.
  • A chip for every dart: “+24”, “off target”, or “D8 needed” if you hit the number of a double or treble contact but in the wrong ring.
  • Your three contacts in the panel: what to hit in large figures, below it what each ring of it pays with your next dart (single, double and treble of a number, or 25 and bullseye) with the most highlighted, and how many darts it stays. The most valuable one is marked, and a new one lights up as it arrives.
  • The best shot in the hint line: “Top: T11 · up to 24”, next to your streak and, once you have one, your last round.
  • Your game at a glance: a cell for each round, your hit rate, your hits by type of contact and how far you lead or trail the best opponent.
  • The big moments: you get a callout for a direct hit (the most one dart can score), a clean sweep with all three darts, streaks of 3, 5 and 10, and a new streak record.
  • Your streak record: your longest run of hits in Radar sits in the panel and counts towards the Radar badge.

The rules

What a hit is worth

Which rings count, and what they are worth, depends on the type of contact. Multiply that by the darts the contact has left:

  • NumberAny ring
    × 1 · 2 · 3

    The whole number lights up. Every ring of it counts: a single brings 1, a double 2, a treble 3 times the darts the contact has left. Fresh: 6, 12 or 18.

  • DoubleOnly the double
    × 3

    Only the double ring counts, at 3 times the darts left, so 18 when fresh. A single 16 scores nothing and the chip says “D16 needed”.

  • TrebleOnly the treble
    × 4

    Only the treble counts, worth 4 times the darts left. A fresh one brings 24, the most a single dart can score in Radar.

  • Bull25 or bullseye
    × 2 · 4

    The 25 brings 2, the bullseye 4 times the darts left. A fresh bullseye is worth 24, just like a fresh treble.

The rules

Fresh contacts pay the most

One contact, dart by dart:

  1. NewTrebleT11Points246 darts to go
  2. after 1 dartTrebleT11Points205 darts to go
  3. after 2 dartsTrebleT11Points164 darts to go
  4. after 3 dartsTrebleT11Points123 darts to go
  5. after 4 dartsTrebleT11Points82 darts to go
  6. after 5 dartsTrebleT11Points4last dart
  7. after 6 dartsTrebleT11faded out
A T11 contact as the panel shows it. It comes up with 6 darts, so a hit straight away brings 4 × 6 = 24. Every dart you throw takes one off, wherever it lands. From half its darts it turns orange, on its last dart red, and then it is worth 4. Then it fades out and a new contact comes up somewhere else.

Setting · Contacts

Numbers, mixed or fields

This decides which types of contact come up. Mixed is the classic. Numbers makes the game easier, fields makes it harder:

  • NumbersEasier
    1. Number20S6D12T186 darts to go
    2. Number7S4D8T124 darts to go
    3. BullBull2545082 darts to go

    Whole numbers, now and then the bull. Every ring of a number counts, so almost every dart near it scores. Good for new players and as a quick warm-up.

  • MixedDefault
    1. TrebleT11Points246 darts to go
    2. Number14S3D6T93 darts to go
    3. DoubleD8Points62 darts to go

    The classic: half of the contacts are whole numbers, the rest doubles, trebles and the bull. You keep choosing between the safe number and the big field.

  • FieldsHarder
    1. DoubleD16Points186 darts to go
    2. TrebleT19Points205 darts to go
    3. BullBull25650123 darts to go

    Only doubles, trebles and the bull. There are no whole numbers to fall back on, so every point needs a small field.

Setting · Contact life

Slow, classic or fast

How many darts a contact stays on the board. Here is the same fresh treble at each speed:

  • SlowEasier
    1. TrebleT11Points369 darts to go
    +36

    A contact stays for 9 darts, or three visits. You have time to set up the doubles and trebles, and a fresh treble or bullseye brings up to 36.

  • ClassicDefault
    1. TrebleT11Points246 darts to go
    +24

    The classic: 6 darts, two visits. What you leave at the end of a visit is still there next time, but worth less.

  • FastHarder
    1. TrebleT11Points123 darts to go
    +12

    Only 3 darts, one visit. Whatever you leave is gone by your next turn, so the board changes all the time. A fresh treble brings 12.

Setting · One radar for all

A radar each, or one for everybody

Off by default. With two or more players you can share the three contacts, and every visit turns into a race for the fresh ones:

  • A radar eachDefault
    Anna
    1. TrebleT5Points246 darts to go
    2. Number12S6D12T186 darts to go
    3. DoubleD3Points186 darts to go
    Ben
    1. TrebleT5Points246 darts to go
    2. Number12S6D12T186 darts to go
    3. DoubleD3Points186 darts to go

    The classic: every player has three contacts of their own, and what you leave waits for your next visit. The contacts come up in the same order for everybody, so a leg starts the same for all.

  • One radar for allTwo players or more
    Anna leaves
    1. Number19S4D8T124 darts to go
    2. Number7S6D12T186 darts to go
    3. BullBull251250246 darts to go
    Ben throws
    1. BULL+24
    2. –Dart 2
    3. –Dart 3

    Everybody throws at the same three contacts. What one player leaves, the next one can take, and every dart anyone throws ages them. Here Anna left a fresh bull, and Ben takes it with a bullseye for 24.

Setup

Start a game

You will find Radar among the training games on the play screen. Pick it, set the rules and throw.

  • PlayersOn your own or with friends and bots, up to 6 players, or in teams.
  • Rounds1 to 30 on a slider. 10 is the classic, 20 makes a long game.
  • ContactsNumbers, mixed (the default) or fields. See contacts.
  • Contact lifeSlow (9 darts), classic (6, the default) or fast (3). See contact life.
  • One radar for allOff by default, available with two or more players. See one radar for all.
  • HandicapsGive any player a head start in points. A beginner can start on 20 while everyone else starts on 0.
  • Legs and setsA single game, or first to 2, 3 or more legs, with sets if you like. Every leg brings new contacts.
  • Who throws firstThe player at the top of the list, a bull-off, or random.

Tips

Clear more contacts

  • Take them fresh. A contact is worth the most the moment it comes up. A new treble or bull usually beats the old contact you were aiming at.
  • Let old ones go. On its last dart a contact is worth a sixth of what it was worth when new. Only chase it if it is an easy number.
  • Big field first. Every dart ages the other contacts, even when it hits. Go for the fresh double or treble first and take the easy number after it.
  • Watch the colours. An orange or red number on the board is about to fade. You see it without a glance at the panel.
  • Start with numbers. With the numbers setting every ring counts. It makes a good warm-up and a fair game for groups of mixed ability.
  • Share the radar at a party. With one radar for all, everybody chases the same fresh contacts, and whatever you leave, the next player can take.

Game modes

More ways to play

Ready to throw?

Open the app in your browser and start a game of Radar darts. You need no account and nothing to install.