Game modes · Mini game · unrated

Connect Four

The classic from the kitchen table, played on the dartboard. Seven numbers start your seven columns, and every stone that drops reveals a new, harder field above it. No two boards alike, no way to plan ahead. Four in a row wins.

  • Two players or two teams, or a bot of your strength
  • Every hole its own field, revealed as you go
  • Four levels, from singles up to triples and the bull
  • Bonuses for doubles and triples
  • Unrated: just for fun
Connect Four · Easy Green wins the leg
To throw
  1. 14Dart 1
  2. Dart 2
  3. Dart 3
The end of a leg on Easy. Green has three in a row at the bottom, open on both ends. Cream blocks the 20, and at once that column shows its next field: S10. Green takes the 14 and wins. Drawn the way the app shows it: the field of every column on top and lit on the board, the holes above still hidden.

The rules

How a game works

Two sides play against each other: green throws first, cream second (unless the bull-off or chance decides otherwise). They take turns, one visit each.

  1. Hit the field, drop a stoneEvery column shows on top what its next hole takes. At the start that is the number of the column: hit it and your stone falls in.
  2. Every stone reveals the next fieldAbove the first row, every hole has a field of its own: a single, a double or a triple of another number, on one column even the bull. You see it only once a stone lands under it, and the higher it sits, the harder it gets.
  3. One stone, three triesYou place one stone per visit, and your three darts are three tries to make it. Once the stone is in, the visit is over and the other darts stay in your hand.
  4. Four in a row wins, or nobody doesAcross, up or diagonal: four stones of one side in a line win the leg. As soon as neither side can make four any more, the leg ends right there as a draw.

The board

42 holes, 42 targets

This is what a board looks like with every field uncovered. In a real game you only ever see the bottom row and whatever sits right on top of a stone. Every leg deals a new board.

  1. Row 1
    The number of the columnAny hit on it counts: single, double or triple.
  2. Rows 2 to 4
    Singles of other numbersEvery column owns two more numbers and switches between them, so a dart never fits two columns.
  3. Rows 5 and 6
    DoublesThe higher the hole, the harder the field. On Medium a triple waits on top.
  4. On top, once
    The bullOne column ends in the bull: 25 or 50, on Hard and Extreme the bullseye only.

Why the fields never get in each other’s way: every column owns its numbers, its own one plus two of the thirteen others, and one column gets the bull. So a dart never fits two columns at once, and a lit field on the board always belongs to exactly one of them.

Setting · Difficulty

Four levels, one for everybody

The level decides where the seven numbers sit, side by side or spread round the board, and how steep the climb is. Next to each board: one of its columns from the bottom hole to the top.

  • Easy

    • 7 neighbouring numbers
    • Above them singles, then doubles
    • The bull (25 or 50) on one column
  • Medium

    • 7 numbers spread round the board
    • Singles, doubles, a triple on top
    • The bull (25 or 50) on one column
  • Hard

    • 7 neighbours, double or triple at the bottom
    • Doubles, then triples
    • The bullseye (50) on one column
  • Extreme

    • 7 numbers spread, double or triple at the bottom
    • Triples from the third row
    • The bullseye (50) on one column
AutoThe default. Sridu picks the level by your 3-dart average; with no games played yet it starts on Easy. Extreme is never picked for you.
  1. Easybelow 45
  2. Medium45 to 70
  3. Hard70 and up

The columns always follow the board clockwise. On Easy and Hard that means neighbours on the board are neighbours on the grid, and a slip often still hits the number of the next column.

Setting · Columns

Four ways to build the board

Surprise is the default and the heart of the game. Three more ways are one tap away in the setup. The same position, four times:

  • SurpriseDefault

    Every hole its own field, and you only see the next one. No planning ahead: every stone changes the board.

  • New fields, shown

    The same fields, all of them visible from the first dart. For those who like to plan their way up.

  • Rings only

    The number stays, higher up only doubles and triples count. You see from the start which hole asks for what.

  • Always the same

    Every hole takes what the bottom one takes: the classic, seven numbers all game long.

Setting · Double bonus · Triple bonus

Doubles and triples can do more

Two settings, one for doubles and one for triples, each with four choices. Normal is the default: a double or triple that fits a field is a stone like any other. The other three change the game.

The same position three times. Green to throw on Hard, and cream threatens to finish its diagonal in the next hole of the 20: D10. The double bonus set three different ways:

  • 2 stonesDouble stone!
    1. D10Dart 1
    2. Dart 2
    3. Dart 3

    Two stones on top of each other in the column, the second one whatever its hole asks for. The first blocks the cream diagonal, the second sets up a diagonal of its own.

  • Extra moveExtra move
    1. D10Dart 1
    2. D2Dart 2
    3. Dart 3

    The stone doesn’t use up your move. Block with the double, then use a dart you have left on the next field.

  • CaptureCaptured!
    1. D2Dart 1
    2. Dart 2
    3. Dart 3

    The field of the column captures its top stone instead: the cream stone in the way turns green. Four across, leg won.

A bonus needs a double or triple that fits a field first. Mix them as you like, for example 2 stones on the double and capture on the triple. An extra move can chain: every hit that earns the bonus earns another move, up to three stones in a visit. Capture even works on a full column, as long as the stone on top belongs to the other side.

In the game

What the screen tells you

The board of the game sits next to the scoreboard, and the dartboard shows you where to aim. Five states to know:

  • Lit fields

    Every column lights up the field of its next hole on the dartboard: a whole number, a single ring, a double. That is all there is to aim at.

  • A new field appears

    A stone drops, and its column shows the next field at once: on top of the board and lit on the dartboard. The holes above stay hidden.

    1. S19Dart 1
    2. T20Dart 2
    3. Dart 3
    Visit complete

    Your move is made, so the visit is closed: the board dims, its rim turns violet and a crossed-out dart stays on it until the darts are pulled. A dart thrown anyway doesn’t count.

  • Four in a row

    The rest of the board dims, the four light up one by one and a line runs through them. In the win screen, Show board brings the final position back.

  • Nobody can win: a draw

    Every line of four holds stones of both sides, so neither can make four any more. The leg ends right there as a draw, even with holes left.

  • Whose turn: the big green or cream stone next to the board. The scoreboard shows how many stones each side has placed and how many darts it has thrown.
  • A stone lands: it falls onto the dartboard as a big, solid stone with the field you hit in its middle, so everybody at the oche sees who placed it and with what. Then the head of its column turns to the next field.
  • The caller: after your visit it names the field that dropped the stone, such as “Double ten”, or says “No score”. Points count for nothing here, so it never reads out a total.
  • Bonus hits: the app says what just happened, such as “Double stone!” or “Captured!”. After an extra move it tells you to keep throwing.
  • After the last dart: the win screen has a Show board button. It brings back the final position and plays the four once more.
  • A wrong dart? Tap its chip and correct it, just like in any other game. The board follows: a stone placed by mistake comes out again, and its field is hidden again.
  • A break? Pause works in Connect Four too.

Setup

Start a game

Open Mini games in the game setup and pick Connect Four. Everything else is set just like a match.

  • PlayersExactly two sides at this board: two players, or you against a bot of your own strength. From three players on it is two teams: the switch turns on by itself, the list is split alternately, and a click on the letter next to a player moves them to the other team.
  • Uneven teamsTwo against one? Choose how turns go. With every side equally often, the lone player throws every visit of their side. With every player equally often, everybody throws once per round, so the bigger team gets more visits.
  • DifficultyAuto, Easy, Medium, Hard or Extreme. See the four levels.
  • ColumnsSurprise (the default), New fields shown, Rings only or Always the same. See the four ways.
  • Double bonusNormal, 2 stones, Extra move or Capture. See the bonuses.
  • Triple bonusThe same four choices, set on its own.
  • LegsOne leg, first to 2, first to 3, or more. Every leg is played on a new board. A drawn leg counts for nobody; in a game of one leg, a draw is the result. There are no sets in mini games.
  • Who throws firstThe top of the list, a bull-off or random. From the second leg on, the other side starts.
  • UnratedConnect Four doesn’t touch your average, your statistics or the leaderboards. Sridu only keeps count of your wins.

Tips

How to win more often

  • Build low. The bottom holes are the cheap ones. Make your threats down there, and leave the other side the expensive holes up top.
  • Every stone opens a field. A stone you drop reveals the next hole of its column for both sides. Before you fill a column, ask who needs the hole above it.
  • Play the middle. The middle column is part of more fours than any other, so a stone there works hardest.
  • Two threats beat one block. Three in a row with a free hole at both ends can only be stopped once. That is how the leg in the demo above was won.
  • Capture is the comeback. Behind in the game? One good double turns their best stone into yours, and a block becomes a threat.
  • Great practice in disguise: singles, doubles and triples all over the board, a new target nearly every visit, and none of it counts against your average.

Game modes

More ways to play

Ready for a game?

Open the app, go to Mini games and challenge a friend at your board, or a bot of your strength.