Game modes · Match game · 1 to 6 players · teams
Halve-It
Halve-It is a darts game with one target per round: a number, a double, a treble or the bull. Hit it and you score. Miss it with all three darts and your score is cut in half. Before every dart, Sridu shows you how many points are at stake.
- Solo, one on one, a whole room or teams, bots included
- Four target lists: Classic, Long, Split Score or Random
- The points at stake, shown before every dart
- Every target in one row, with each round’s result
- Miss a round and lose half, a quarter or everything
- Anna110
- Ben56
Halved: −56
- 7Dart 1
- 19Dart 2
- T7Dart 3
- 20+40
- 16+32
- D7−56
- 14
- T10
- 17
- Bull
The rules
How a leg of Halve-It works
Everyone starts on 40. Each round has one target, the same for all players, and everyone gets three darts at it.
- One target per roundA number, a double, a treble or the bull, taken in order from a fixed list. The current target lights up on the board.
- Hits score in fullOnly darts in the target count, at full value. A treble 20 in the 20s round is worth 60.
- Miss it, lose halfIf all three darts miss the target, your score is halved. One hit is enough to keep it.
- Highest score winsThe leg ends after the last round. On a tie, the player with more hits on target wins.
In the game
You always see what is at stake
Halve-It is a game of nerve, so the app shows the stakes dart by dart:
- Until you hit the target, the turn panel shows how many points are at stake.
- Last dart: still no hit? The panel turns amber and reads “Last dart: hit it or lose 48”.
- Safe: as soon as you hit the target, the panel shows it. Any darts you have left can only add points.
- Halved: a big red callout shows the points you lost, a sound plays and your player card shakes.
- All targets in a row under the panel. A good round turns green with its points, a halved round red with the loss, and the current target is lit.
Setting · Targets
Five target lists
Each list is set before the first dart and is the same for every player. Bermuda is the pub game Bermuda Triangle, also in the game search as Bermuda Triangle:
- ClassicDefault
- 20
- 16
- D7
- 14
- T10
- 17
- Bull
Seven rounds, with one fixed double and one fixed treble along the way.
- Long9
- 20
- 19
- D
- 18
- 17
- T
- 16
- 15
- Bull
Nine rounds. D means any double, T any treble.
- Split Score9
- 15
- 16
- D
- 17
- 18
- T
- 19
- 20
- Bull
The pub machine version: 15 up to 20, then the bull, with any double and any treble in between.
- RandomNew every game
- 11
- 3
- D14
- 19
- T6
- 8
- Bull
Four numbers, a double and a treble, drawn fresh each game, with the bull last. Everyone gets the same list.
- Bermuda13
- 12
- 13
- 14
- D
- 15
- 16
- 17
- T
- 18
- 19
- 20
- 25
- 50
Bermuda Triangle: 12 up to 20 with any double and any treble on the way, then the outer bull and the bullseye on their own. Thirteen rounds, the longest list.
Setting · A round without a hit
Half, a quarter or everything
What a round without a hit costs when you are on 120:
- Lose halfDefault120 → 60
The classic. One bad round costs you half your score.
- Lose a quarterEasier120 → 90
You keep three quarters. Good for beginners and mixed groups.
- Lose everythingHarder120 → 0
Straight back to zero, so every round feels like a final.
Setup
Start a game
Pick Halve-It in the game setup. The rest works like any other match.
- PlayersSolo for practice, one on one, a whole room or teams. Bots can join at your level.
- TargetsClassic with 7 rounds (default), Long with 9, Split Score with 9, Bermuda with 13 or Random with 7. See the lists.
- A round without a hitLose half (default), a quarter or everything. See what each one costs.
- HandicapsGive any player a head start in points. A beginner could start on 60 while everyone else starts on 40.
- LegsA single leg, first to 2, first to 3 or more.
- Who throws firstWhoever is top of the list, a bull-off or a random draw.
Tips
Keep your points
- Get safe first, then score. On a hard target, aim for the part you hit most easily. Once you are safe, go after the big scores.
- A fixed double or treble like D7 or T10 is where points get lost. Take your time in those rounds.
- A big lead is never safe. A late halving costs more than an early one, because you have more to lose. Stay sharp until the bull.
- Mixed group? With Lose a quarter, everyone stays in the game. If you like it tough, set Lose everything.
Game modes
More ways to play
Ready to throw?
Open the app in your browser, start a game of Halve-It darts and keep your nerve. There is no account to create and nothing to install.