Game modes · Mini game · unrated

Snooker Darts

The numbers are the balls. 1 to 15 are the reds, 16 to 20 the colours from yellow to pink, and the bull is the black. Pot a red, then a colour, then a red again, and keep the break going for as long as you keep potting.

  • A duel for two players or two teams
  • A break can run over many visits
  • 15 reds, or six-red for a quick frame
  • Unrated, so it never touches your average
Snooker · 15 Reds Break 7
Anna31Best break 12
BenBreak 722Best break 9
Ball on · a red
7+7
Ben
  1. 11Red +1
  2. T20Pink +6
  3. –Dart 3

Any red number: 1 point. A colour now is a foul

123456789101112131415
162173184195206Bull7

91 points left on the table

Ben is on a break: red 11, then the pink with a treble 20, which is still worth 6. The board lights the reds still on the table. After three pots the darts come out and Ben stays at the oche. Drawn the way the app shows it.

The rules

How Snooker works

The rules of the table, played on the numbers of the board.

  1. The numbers are the ballsEvery number from 1 to 15 is a red worth 1 point. 16 is the yellow (2), 17 the green (3), 18 the brown (4), 19 the blue (5), 20 the pink (6) and the bull the black (7). Any part of the number counts.
  2. Red, colour, redPot a red and it leaves the table. Then any colour, which stays, then another red. Your break goes on for as long as you keep potting, and after three darts the darts are pulled and you carry on.
  3. When the break endsA red that is already gone, a red number when a colour is on, or a dart off the board ends your break, and the other player comes to the table.
  4. FoulsHit a colour while a red is on and the other side gets 4 points, or the value of the colour from the blue up.
  5. The colours in orderOnce the reds are gone, the colours follow from yellow to black. The black ends the frame. If the scores are level, the black is re-spotted and whoever pots it wins.

The table

Every number is a ball

Fifteen reds round the board, five colours on 16 to 20 and the black in the middle.

  • 123…131415The reds1 to 15 · 1 point
  • 16Yellow16 · 2 points
  • 17Green17 · 3 points
  • 18Brown18 · 4 points
  • 19Blue19 · 5 points
  • 20Pink20 · 6 points
  • BullBlackBull · 7 points

Single, double or treble makes no difference: the whole number is the ball. For the black, both bulls count.

A break

Six darts, one break

Ben’s break of 14, dart by dart, with the points left on the table after each one.

Visit 1 · BenThree darts potted: the darts are pulled, the break goes on
  1. Ball on · a red1111Red +1Break198 points left on the table
  2. Ball on · a colour20T20Pink +6Break791 points left on the table
  3. Ball on · a red88Red +1Break890 points left on the table
Visit 2 · BenBreak of 14 ends
  1. Ball on · a colour1919Blue +5Break1383 points left on the table
  2. Ball on · a red77Red +1Break1482 points left on the table
  3. Ball on · a colour1212No ballBreak1475 points left on the table

Fouls

What a foul gives away

A foul ends your break and the points go to the other side.

  1. Ball onHit17
    +4Foul 4 · to the other side

    A colour while a red is on is a foul. Green is worth 3, but a foul is always at least 4.

  2. Ball onHit19
    +5Foul 5 · to the other side

    From the blue up, the foul is worth the colour: 5 for the blue, 6 for the pink.

  3. Ball onHitBull
    +7Foul 7 · to the other side

    The bull while a red is on gives away the most: 7 points.

  4. Ball on16Hit20
    +6Foul 6 · to the other side

    In the clearance the wrong colour costs the higher of the two values. Yellow on, pink hit: 6.

  5. Ball onHit11
    0No ball

    A red that is already gone, or a dart off the board, ends the break. That is no foul, nobody gets points.

The end of the frame

Yellow to black

With the reds gone, only the next colour in line counts. The black decides the frame.

  1. 16Yellow+227 points left on the table
  2. 17Green+325 points left on the table
  3. 18Brown+422 points left on the table
  4. 19Blue+518 points left on the table
  5. 20Pink+613 points left on the table
  6. BullBlack+77 points left on the table
  1. Anna60Ben53
    Bull

    Only the black is left. Ben is 7 behind, so he needs it.

  2. Anna60Ben60
    Bull

    Ben pots the black: 60 all.

  3. Anna60Ben60
    Bull

    Level: the black is re-spotted, whoever pots it wins

Settings

15 reds or six-red

The setting Reds decides how many numbers are reds. The colours stay the same.

  • 15 redsDefault
    123456789101112131415
    162173184195206Bull7

    147 points left on the table

    A full frame: every number from 1 to 15 is a red.

  • 6 redsQuicker
    123456789101112131415
    162173184195206Bull7

    75 points left on the table

    Six-red: 1 to 6 are the reds, 7 to 15 are no balls. A frame takes a lot less time.

In the game

What you see on screen

Your break is the big number in the middle, and the board lights up the balls you may pot.

  • The ball on: above the break it reads Ball on · a red, Ball on · a colour or, in the clearance, the one colour you need.
  • The table: the reds still on the table, the colours with their values and a line such as 91 points left on the table.
  • Your darts: each chip says what the dart did, for example Red +1, Pink +6, Foul 4 or No ball.
  • After the visit: Break of 14 ends, Foul: 4 to Ben or Level: the black is re-spotted, whoever pots it wins.
  • Your score: every card shows the points, the break that is running and your best break of the frame.
  • A wrong dart? Tap its chip and correct it, as in every other mode. The break, the table and the points update with it.

Setup

Start a game

Open Party & duels in the game setup and pick Snooker, or search for it by name. The rest works like any match.

  • PlayersExactly two sides: two players, or a bot as your opponent. With three or more players you play in two teams.
  • Reds15 (the default) or 6. See the settings.
  • LegsOne leg, first to 2, first to 3, or more. Every leg is a new frame: all the reds back on the table, both scores at 0. There are no sets in mini games.
  • Who throws firstThe first player in the list, a bull-off or random. From the second leg on, the next player starts.
  • UnratedSnooker doesn’t count towards your average, statistics or leaderboards. Only your wins are recorded.

Tips

How to build bigger breaks

  • Aim for the big single. A treble pots the ball just like a single does, and the pink is 6 points either way. The fat part of the number is the safe target.
  • Go for the pink after a red. The 20 is as big as any number and worth 6. The black is worth one more, but the bull is a much smaller target.
  • Mind the neighbours. The 1 and the 5 sit next to the pink, the 3 and the 7 next to the blue. Stray into the colour while a red is on and you give away 5 or 6 points.
  • Keep track of the reds. A red that has gone is no ball any more, and hitting it ends your break. The board only lights the reds still on the table.
  • Watch the points left on the table. If you are further behind than that, you can no longer win on your own and need fouls from the other side.

Game modes

More ways to play

More sports on the dartboard: Tennis is played in points, games and sets, Golf goes round the holes in as few strokes as you can, and Bowling has ten frames with strikes and spares.

Who makes the biggest break?

Open the app, pick Snooker under Party & duels and go for your first red. Play a friend at your board or take on a bot.