Game modes · Mini game · unrated
Snooker Darts
The numbers are the balls. 1 to 15 are the reds, 16 to 20 the colours from yellow to pink, and the bull is the black. Pot a red, then a colour, then a red again, and keep the break going for as long as you keep potting.
- A duel for two players or two teams
- A break can run over many visits
- 15 reds, or six-red for a quick frame
- Unrated, so it never touches your average
- 11Red +1
- T20Pink +6
- –Dart 3
Any red number: 1 point. A colour now is a foul
91 points left on the table
The rules
How Snooker works
The rules of the table, played on the numbers of the board.
- The numbers are the ballsEvery number from 1 to 15 is a red worth 1 point. 16 is the yellow (2), 17 the green (3), 18 the brown (4), 19 the blue (5), 20 the pink (6) and the bull the black (7). Any part of the number counts.
- Red, colour, redPot a red and it leaves the table. Then any colour, which stays, then another red. Your break goes on for as long as you keep potting, and after three darts the darts are pulled and you carry on.
- When the break endsA red that is already gone, a red number when a colour is on, or a dart off the board ends your break, and the other player comes to the table.
- FoulsHit a colour while a red is on and the other side gets 4 points, or the value of the colour from the blue up.
- The colours in orderOnce the reds are gone, the colours follow from yellow to black. The black ends the frame. If the scores are level, the black is re-spotted and whoever pots it wins.
The table
Every number is a ball
Fifteen reds round the board, five colours on 16 to 20 and the black in the middle.
- 123…131415The reds1 to 15 · 1 point
- 16Yellow16 · 2 points
- 17Green17 · 3 points
- 18Brown18 · 4 points
- 19Blue19 · 5 points
- 20Pink20 · 6 points
- BullBlackBull · 7 points
Single, double or treble makes no difference: the whole number is the ball. For the black, both bulls count.
A break
Six darts, one break
Ben’s break of 14, dart by dart, with the points left on the table after each one.
- Ball on · a red1111Red +1Break198 points left on the table
- Ball on · a colour20T20Pink +6Break791 points left on the table
- Ball on · a red88Red +1Break890 points left on the table
- Ball on · a colour1919Blue +5Break1383 points left on the table
- Ball on · a red77Red +1Break1482 points left on the table
- Ball on · a colour1212No ballBreak1475 points left on the table
Fouls
What a foul gives away
A foul ends your break and the points go to the other side.
- Ball onHit17+4Foul 4 · to the other side
A colour while a red is on is a foul. Green is worth 3, but a foul is always at least 4.
- Ball onHit19+5Foul 5 · to the other side
From the blue up, the foul is worth the colour: 5 for the blue, 6 for the pink.
- Ball onHitBull+7Foul 7 · to the other side
The bull while a red is on gives away the most: 7 points.
- Ball on16Hit20+6Foul 6 · to the other side
In the clearance the wrong colour costs the higher of the two values. Yellow on, pink hit: 6.
- Ball onHit110No ball
A red that is already gone, or a dart off the board, ends the break. That is no foul, nobody gets points.
The end of the frame
Yellow to black
With the reds gone, only the next colour in line counts. The black decides the frame.
- 16Yellow+227 points left on the table
- 17Green+325 points left on the table
- 18Brown+422 points left on the table
- 19Blue+518 points left on the table
- 20Pink+613 points left on the table
- BullBlack+77 points left on the table
- Anna60Ben53Bull
Only the black is left. Ben is 7 behind, so he needs it.
- Anna60Ben60Bull
Ben pots the black: 60 all.
- Anna60Ben60Bull
Level: the black is re-spotted, whoever pots it wins
Settings
15 reds or six-red
The setting Reds decides how many numbers are reds. The colours stay the same.
- 15 redsDefault123456789101112131415162173184195206Bull7
147 points left on the table
A full frame: every number from 1 to 15 is a red.
- 6 redsQuicker123456789101112131415162173184195206Bull7
75 points left on the table
Six-red: 1 to 6 are the reds, 7 to 15 are no balls. A frame takes a lot less time.
In the game
What you see on screen
Your break is the big number in the middle, and the board lights up the balls you may pot.
- The ball on: above the break it reads Ball on · a red, Ball on · a colour or, in the clearance, the one colour you need.
- The table: the reds still on the table, the colours with their values and a line such as 91 points left on the table.
- Your darts: each chip says what the dart did, for example Red +1, Pink +6, Foul 4 or No ball.
- After the visit: Break of 14 ends, Foul: 4 to Ben or Level: the black is re-spotted, whoever pots it wins.
- Your score: every card shows the points, the break that is running and your best break of the frame.
- A wrong dart? Tap its chip and correct it, as in every other mode. The break, the table and the points update with it.
Setup
Start a game
Open Party & duels in the game setup and pick Snooker, or search for it by name. The rest works like any match.
- PlayersExactly two sides: two players, or a bot as your opponent. With three or more players you play in two teams.
- Reds15 (the default) or 6. See the settings.
- LegsOne leg, first to 2, first to 3, or more. Every leg is a new frame: all the reds back on the table, both scores at 0. There are no sets in mini games.
- Who throws firstThe first player in the list, a bull-off or random. From the second leg on, the next player starts.
- UnratedSnooker doesn’t count towards your average, statistics or leaderboards. Only your wins are recorded.
Tips
How to build bigger breaks
- Aim for the big single. A treble pots the ball just like a single does, and the pink is 6 points either way. The fat part of the number is the safe target.
- Go for the pink after a red. The 20 is as big as any number and worth 6. The black is worth one more, but the bull is a much smaller target.
- Mind the neighbours. The 1 and the 5 sit next to the pink, the 3 and the 7 next to the blue. Stray into the colour while a red is on and you give away 5 or 6 points.
- Keep track of the reds. A red that has gone is no ball any more, and hitting it ends your break. The board only lights the reds still on the table.
- Watch the points left on the table. If you are further behind than that, you can no longer win on your own and need fouls from the other side.
Who makes the biggest break?
Open the app, pick Snooker under Party & duels and go for your first red. Play a friend at your board or take on a bot.