Game modes · Party game

Rapid Fire

In Rapid Fire darts you get three targets and one dart for each, and the clock starts with your first throw. Hit them in time and each one scores what its field is worth. Take too long and your remaining darts score nothing. Sridu shows the targets as tiles and the time as a bar that drains.

  • Alone, head to head or a whole room, bots included
  • Every round, everybody throws at the same three targets
  • 3, 5 or 8 seconds on the clock, or no clock at all
  • All fields count, or doubles or trebles only
  • Targets in order or any order, with seconds per player as a handicap
Rapid Fire · Round 3 of 7 · 5 s Time is up
Round 3TimeBen
  1. 14Dart 1
  2. 12Dart 2
  3. –Dart 3
  1. 114+14
  2. 212
  3. 3Bull
Time is up: remaining darts score nothing
Round 3 as the app shows it: 14, 12 and the bull, the same for everybody. Anna hits all three inside her five seconds and has time to spare. Ben takes too long after his first dart, so the clock runs out, the board locks and his next dart scores nothing.

The rules

How Rapid Fire darts works

A game has seven rounds by default. Each round draws three targets, and every player throws at the same ones.

  1. Three targets per roundThree different numbers, sometimes with the bull as the third. They light up on the board one after another.
  2. One dart per targetDart 1 counts on target 1, dart 2 on target 2, dart 3 on target 3. A hit scores what the field is worth, so treble 14 gives you 42.
  3. The clock starts with dart 1The first dart is not on the clock. Once it lands, darts 2 and 3 must follow before your seconds run out.
  4. Too late scores nothingWhen time runs out the board locks. Darts thrown after that still count as thrown but score nothing.
  5. Most points winsAfter the last round the highest score takes the leg. On a tie, whoever had more time to spare wins.

In the game

Watch the seconds run down

Below the turn panel you see the round’s three targets as tiles, with the clock directly underneath. The clock has three states:

  • Waiting
    1. 114
    2. 212
    3. 3Bull
    The clock starts with your first dart · 5 s

    Take your time for the first dart. The clock only starts when it lands.

  • Running
    1. 114+42
    2. 212
    3. 3Bull
    3.2 s

    Darts two and three have to follow before the bar is empty. In the last seconds it turns red.

  • Time is up
    1. 114+42
    2. 212
    3. 3Bull
    Time is up: remaining darts score nothing

    The open targets turn red, a big “Time” appears and the violet lock covers the board. Darts thrown now score nothing.

After the third dart the clock stops and shows how many seconds you had left. Those seconds decide a tie.

Setting · Which fields count

All fields, doubles or trebles

This setting decides how precise a hit has to be. Here the target is 14:

  • All fieldsDefault
    14 · 28 · 42

    Any hit on the number scores its value: single 14, double 28, treble 42. The bull scores 25 or 50.

  • Doubles onlyHarder
    D14 = 28

    Only the double ring scores, and on the bull only the bullseye counts. Good practice for finishing under pressure.

  • Trebles onlyHardest
    T14 = 42

    Only the treble ring scores. Both bulls still count, so the bull gives you a small breather.

Setting · Order

In order or any order

Round 3 with 14, 12 and the bull, after two darts:

  • In orderDefault
    1. 114+14
    2. 2120
    3. 3Bull

    Dart 1 on target 1, dart 2 on target 2, dart 3 on target 3. Miss one and it is gone, because the next dart already belongs to the next target.

  • Any orderEasier
    1. 14
    2. 12+24
    3. Bull+25

    Each dart can score on any target still open, but each target only once. Start with your favourite and make up for a miss with the next dart.

In the game

What you see on screen

With the clock running you have no time to read, so the screen shows only what you need at a glance:

  • The big target in the turn panel is the one for your next dart. It lights up on the board as well.
  • The tiles show all three targets: green with the points for a hit, crossed out for a miss, red with a clock icon if you were too late.
  • The bar drains from full to empty and turns red in the last few seconds.
  • Time is up: a big “Time” on screen, a sound, and a violet lock on the board until you pull your darts.
  • The caller announces all three targets before the visit, then only the next one, so you can keep your eyes on the board.

Setup

Start a game

Choose Rapid Fire in the game setup. Everything else works the same as for any match.

  • PlayersPlay alone against the clock, one on one, or with a whole room. Bots at your level can join in.
  • RoundsA slider from 1 to 30, with marks at 7 (the classic and the default) and at 10 for a long game.
  • Seconds for darts 2 and 33, 5 (the default) or 8, or no clock at all.
  • Which fields countAll fields (the default), doubles only or trebles only. See the fields.
  • OrderIn order (the default) or any order. See the order.
  • HandicapsGive each player their own seconds. A beginner can get 10 while the others play with 5, or play with no clock at all.
  • LegsA single leg, first to 2, first to 3 or more.
  • Who throws firstWhoever is top of the list, a bull-off, or a random pick.

Tips

How to beat the clock

  • Use the free time. The first dart is not on the clock. Check all three tiles and plan your route around the board before you throw.
  • Rhythm over precision. A single in time is worth more than a treble that comes too late. Go for the fat single when time gets short.
  • Know the neighbours. Targets next to each other on the board are quick to hit in a row. Targets far apart need a calm shift of your aim, so practise that.
  • Mixed group? Give beginners more seconds or let them play in any order. Strong players can try trebles only with 3 seconds.

Game modes

More ways to play

How fast are you?

Play Rapid Fire darts against the clock on your own, with friends at your board or against bots at your level. Open the app and pick the mode.