Game modes · Training · 1 to 6 players · teams

Around the World

In Around the World darts you go once round the board, from 1 to 20. Each round has its own number, and you move on whether you hit it or not. A single scores 1, a double 2, a treble 3, and the highest total wins. You get to know every number on the board, and Sridu shows what you scored on each one.

  • Solo practice, one-on-one, a full room or teams, with bots if you like
  • 1 to 20, backwards, round the board or at random
  • Score 1, 2, 3, just 1 per hit, or the field’s value
  • All 20 numbers in a row, brighter where you scored more
  • An optional bull round at the end
  • Baseball built in: nine innings on the 1 to 9, extra innings on a tie
Around the World · 1 to 20 Best round: 6 points
Round 8/20 · Target8S 1 · D 2 · T 3
  1. D8Dart 1
  2. T8Dart 2
  3. 8Dart 3
Anna23
  1. 13
  2. 21
  3. 34
  4. 40
  5. 52
  6. 63
  7. 74
  8. 86
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20
Rounds 7 and 8, as the app shows them. Only the round’s number scores: single 1, double 2, treble 3. Anna gets 4 on the 7, and her dart in the 19 scores nothing. On the 8 she hits with all three darts for 6, her best round. Each number fills in as she goes round, brighter for more points.

The rules

How to play Around the World darts

Twenty rounds of three darts, and players take turns.

  1. A new number every roundIn round 1 you aim at the 1, in round 2 at the 2, and so on up to the 20. Hit or miss, the next round has the next number.
  2. Only that number countsA single scores 1 point, a double 2, a treble 3. That makes 9 at most per round and 180 for the whole trip. Anything else scores nothing, and the dart chip shows it.
  3. Bull to finishWith the bull round switched on, you finish with one more round on the bull. The outer bull scores 1, the bullseye 2.
  4. Highest total winsTotals are compared after the last round. On a tie, the player who hit the target numbers more often wins, or with extra innings switched on, the leaders play on at the bull.

In the game

Your trip round the board

Below the turn panel, all the numbers of the trip sit in a row, in the order you play them:

  • Brighter means more points: each number you have played shows its score and glows brighter the more you got. A 0 stays dark.
  • Your weak numbers stand out after a single trip, so you know what to practise next.
  • Ahead or behind: right above the row you see how you stand against the best of the others.
  • The current number is lit up on the board, and the dart chips show what each dart scored, or off target.

Setting · Order

Which way round

The first seven rounds in each order:

  • 1 to 20Default
    1. 11
    2. 22
    3. 33
    4. 44
    5. 55
    6. 66
    7. 77

    The classic, from the 1 up to the 20.

  • 20 to 1
    1. 120
    2. 219
    3. 318
    4. 417
    5. 516
    6. 615
    7. 714

    The same trip backwards, big numbers first.

  • Round the board
    1. 120
    2. 21
    3. 318
    4. 44
    5. 513
    6. 66
    7. 710

    Clockwise from the 20, each number followed by its neighbour. The most literal trip around the world, and good practice for your arm.

  • RandomNew every leg
    1. 114
    2. 23
    3. 319
    4. 48
    5. 51
    6. 611
    7. 76

    Drawn at the start of each leg and the same for every player, so each leg is a different trip.

Setting · Points

How a hit counts

One visit in round 20 (treble 20, double 20, single 20), scored three ways:

  • 1 · 2 · 3Default
    +6

    The classic scoring. Single 1, double 2, treble 3, so 9 at most per round and 180 for the whole trip.

  • Every hit 1Easier
    +3

    Any hit on the number scores 1, so aim for the fat single. The easiest start for beginners.

  • Field valueBig numbers
    +120

    Each hit scores what the field is worth, so a treble 20 is 60 and the late rounds weigh more.

Variants

Baseball, Cricket Count-Up and doubles only

Baseball is Around the World over nine innings: the 1 to the 9, singles, doubles and trebles worth 1, 2 and 3 runs. Cricket Count-Up keeps only the 15 to 20 and the bull, and a doubles or trebles lap turns the game into a finishing drill. Pick Around the World and set it up like this, or open Baseball and Cricket Count-Up straight from the game search:

  • BaseballNine innings
    Anna13
    1. 12
    2. 21
    3. 33
    4. 40
    5. 52
    6. 64
    7. 71
    8. 8
    9. 9
    • Numbers 1–9 (Baseball)
    • Points 1 · 2 · 3

    Inning 1 is the 1, inning 2 the 2, up to the 9. A single is one run, a double two, a treble three, and the most runs after nine innings win.

  • Extra inningsTie-break
    1. Anna17 runs · extra inning: 2Winner
    2. Ben17 runs · extra inning: 1
    • Tie Extra innings

    Level after the last inning? The players level at the top throw another round at the bull, outer bull one run, bullseye two, until one of them is ahead. Works for the full 1 to 20 as well.

  • Cricket Count-Up15 to 20 and the bull
    Anna15
    1. 204
    2. 192
    3. 183
    4. 171
    5. 160
    6. 152
    7. Bull3
    • Numbers 15–20
    • Bull round On

    Only the cricket numbers, then the bull. A quick drill for the fields that decide a game of cricket.

  • Doubles onlyTough drill
    • Which fields count Doubles only

    Only the double of each number scores, or with trebles only the treble. A whole lap round the doubles is a proper finishing drill. The bull round stays as it is.

House rules differ, so you can combine the settings freely: Baseball in reverse or in a random order, or the full 1 to 20 with extra innings. For a round that can end the game on the spot, try Shanghai.

Setup

Start a game

Choose Around the World under Training in the game setup. The rest works the same as for any match.

  • PlayersPractise alone, play one-on-one, with a full room or in teams. Bots at your level can join in.
  • Numbers1 to 20 (default), 1 to 9 for Baseball, or 15 to 20. With the bull round, 15 to 20 is Cricket Count-Up.
  • Which fields countAll (the default), doubles only or trebles only. Only that part of the number scores. The bull round stays as it is.
  • Order1 to 20 (default), 20 to 1, round the board or random. See which way round.
  • Points1 · 2 · 3 (default), every hit 1, or the field’s value. See how a hit counts.
  • Bull roundOff by default. Switch it on for one last round on the bull: outer bull 1, bullseye 2.
  • TieMore hits (default) or extra innings, where the players level at the top throw at the bull until one is ahead.
  • HandicapsSet per player: a head start in points, or doubles and trebles that count only 1. That way a beginner can aim for the fat single without falling behind.
  • LegsA single leg, first to 2, first to 3 or more.

Tips

How to score more

  • Go for the treble. If you miss into the single you still get 1, and the treble pays 3. That holds on the small numbers too.
  • Learn the neighbours. With the round the board order you move one segment at a time, and your arm learns where each number sits.
  • Read your row. The dark numbers after a trip are the ones to practise. Work on them with Around the Clock or a game of Shanghai.
  • Beginners: set the points to “every hit 1” and forget about doubles and trebles. Just hit the number.

Game modes

More ways to play

Ready to throw?

Open Sridu in your browser, start a game of Around the World darts and go once round the board. You don’t need an account, and there is nothing to install.