Game modes · Training · 1 to 6 players · teams

Bob’s 27

Bob’s 27 darts is Bob Anderson’s classic doubles drill. You start on 27 points and work round the board from double 1 to the bullseye. Hits add points, a round without one costs you, and at zero you are out. Before every dart, Sridu shows you what is at stake.

  • Play solo for a personal best, or take on friends, teams and bots
  • Only the double you need lights up on the board
  • The panel shows what a miss would cost: amber on your last dart, red if a miss puts you out
  • All 21 doubles in one row, with every hit and your hit rate
  • Classic rules by default, plus variants such as playing on below zero or a penalty for every missed dart
Bob’s 27 · Round 7/21 Out: the score fell to -1
  1. Anna49
  2. Ben−1
Round 7/21 · TargetD7Ben

Out: the score fell to -1

  1. 7off target
  2. D19off target
  3. 7off target
OutBen
Ben · Doubles2/21 · 10 %50 behind
  1. 1−2
  2. 2+4•
  3. 3−6
  4. 4−8
  5. 5+10•
  6. 6−12
  7. 7−14
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20
  21. B
Round 7 at double 7, as the app shows it. Anna starts on 21, misses with a single 7, then hits two double 7s for +28. Ben is on 13, and a blank round costs him 14. After two misses his panel turns red: hit double 7 or you are out. He misses and goes out on −1.

The rules

How to play Bob’s 27 darts

You get 21 rounds of three darts, each round on a different double. The maximum score is 1437.

  1. Start on 27Everyone starts on 27 points. Round 1 is double 1, round 2 is double 2, and so on up to double 20.
  2. Every hit scoresEach dart in the round’s double adds its value, so double 7 is worth 14. Hit it three times and you get 42.
  3. A blank round costs youIf none of your three darts lands in the double, its value comes off your score once. Singles and trebles of that number count for nothing.
  4. At zero you are outDrop to zero or below and your game is over. Round 21 is the bullseye, worth 50. The highest score after that wins.

In the game

You always know what is at stake

Bob’s 27 tests your nerve on the doubles. Here is what you see during a game:

  • The current double lights up on the board, just its ring. In the last round it is the bullseye.
  • Every dart gets a label: “+14” in the double, “off target” anywhere else, including the single and treble of that number.
  • What a miss would cost shows in the panel until your first hit. On your last dart it turns amber, or red if a miss would put you out.
  • All 21 doubles in a row sit under the panel. Each hit gets a dot, points won show in green and points lost in red, with the current double highlighted. Next to the row you see your hit rate and how far you lead or trail the best of the others.
  • Three hits in a round get their own callout. When you go out, a big “Out” appears, your card shakes and the others play on.
  • The caller announces each double and how many hits you got in the round.

Scoring

What one round can do

Three ways the same round can go. You are on 21 points and throw at double 7, worth 14:

  • No hit0/3
    1. 7off target
    2. D19off target
    3. T7off target
    21 → 7

    A round without a hit costs the value of the double once, no matter how close the darts were.

  • One hit1/3
    1. 7off target
    2. D7+14
    3. D16off target
    21 → 35

    One hit makes the round safe. The misses cost nothing.

  • Three hits3/3
    1. D7+14
    2. D7+14
    3. D7+14
    21 → 63

    Every hit scores. Three in one round get the big callout: 3 × D7.

Setting · At zero or below

Out at zero, or play on

In the classic game, zero means you are out. To reach all 21 doubles while you are still learning, choose play on:

  • OutDefault
    13 → −1
    1. 1−2
    2. 2+4•
    3. 3−6
    4. 4−8
    5. 5+10•
    6. 6−12
    7. 7−14
    8. 8
    9. 9
    10. 10
    11. 11
    12. 12
    13. 13
    14. 14
    15. 15
    16. 16
    17. 17
    18. 18
    19. 19
    20. 20
    21. B

    The classic. At zero or below your game is over and the others play on without you. In a solo game the end screen shows where you went out, here at D7.

  • Play onEasier
    13 → −1 → …
    1. 1−2
    2. 2+4•
    3. 3−6
    4. 4−8
    5. 5+10•
    6. 6−12
    7. 7−14
    8. 8+16•
    9. 9−18
    10. 10
    11. 11
    12. 12
    13. 13
    14. 14
    15. 15
    16. 16
    17. 17
    18. 18
    19. 19
    20. 20
    21. B

    You play all 21 rounds and your score can go below zero. Good for beginners, and you get a go at every double.

Setting · Order

Which double comes next

You always play all twenty doubles with the bullseye last. Only the order changes:

  • D1 → D20Default
    1. 1
    2. 2
    3. 3
    4. 4
    5. 5
    6. 6
    7. …
    8. B

    The classic: the small doubles first, where a miss costs little but the 27 runs out fast.

  • D20 → D1Big first
    1. 20
    2. 19
    3. 18
    4. 17
    5. 16
    6. 15
    7. …
    8. B

    The big doubles first. A hit on double 20 is worth 40, but a blank round costs 40 and you are out straight away.

  • RandomNew every game
    1. 10
    2. 13
    3. 12
    4. 19
    5. 2
    6. 9
    7. …
    8. B

    A new order every game, the same for all players. You never know which double comes next.

Setting · What a miss costs

Per round or per dart

Good players can find the classic too forgiving. Here are the same three darts at double 7, again from 21 points:

  • Per roundDefault
    1. 7off target
    2. D7+14
    3. D16off target
    21 → 35

    The classic. One hit makes the round safe and the misses cost nothing. Only a blank round costs the value of the double.

  • Every dartHarder
    1. 7−14
    2. D7+14
    3. D16−14
    21 → 7

    Every missed dart costs the value of the double. The same three darts now lose 14, so you need two hits out of three to gain anything.

Who wins

Placings with more players

Everyone gets a clear place, even when some players are out or level on points:

  • Still in beats out
    1. Anna49Winner
    2. Cara12Second
    3. BenOut at D7Third
    4. DanOut at D5Fourth

    The highest score wins. Anyone who is out ranks behind everyone still in, and going out later beats going out earlier: Ben lasted longer than Dan.

  • A tie
    1. Anna85 · 9 doublesWinner
    2. Ben85 · 7 doublesSecond

    Level after the last round? Then whoever hit more doubles wins, not whoever happens to be first on the list.

Setup

Start a game

Pick Bob’s 27 from the training modes in the game setup. Everything else works as it does for a match.

  • PlayersSolo for a personal best, head to head, a full room or teams. Bots at your level can join in too.
  • At zero or belowOut (the default) or play on. See the difference.
  • OrderD1 to D20 (the default), D20 to D1 or random. See the orders.
  • What a miss costsA round without a hit (the default) or every missed dart. See the hard version.
  • HandicapsExtra starting points on top of the 27, set per player, for groups of mixed ability.
  • Legs and setsA single game, first to 2, first to 3 or more, and sets if you want them.
  • Who throws firstWhoever is top of the list, a bull-off, or random.

Tips

Stay in longer

  • The early rounds matter most. The small doubles are worth little, but miss the first five and you are out on double 5.
  • One hit makes the round safe. Keep aiming at the same double with your remaining darts, because every extra hit adds more.
  • Watch for red. A red panel means a miss ends your game. Take your time over that dart.
  • Learn with play on. Use play on until you can get through all 21 rounds, then switch to the classic.
  • Too easy? Make every dart count. Once you survive the classic every time, switch the penalty to every missed dart and try to stay above zero.
  • Chase your record. You see your hit rate during the game, and the statistics keep your best and worst scores.
  • Every double in one total. The JDC Challenge gives you one dart at every double and the bull, between two rounds of Shanghai.

Game modes

More ways to play

Ready to throw?

Open the app in your browser, pick Bob’s 27 and throw your first darts at double 1. No account, nothing to install.